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Showing posts from June, 2021

Modular Characters for D&D?

How might 6e implement more modular characters, something a section of the player base is agitating for? Lets stop for a moment and consider what you get when you level up: Everyone gets extra HP, which come from a hit dice - whether you roll or take the average rounded up - plus your CON modifier. If we count spell slots as a class feature, loosely speaking everyone gets a class feature or a sub-class feature. Some of these, like rogue's sneak attacks build upon earlier ones, and sometimes you get more than one - warlocks can get extra spell slots and extra invocations at the same level for example, monks can get two or more things together too.  Generally every four levels you get an ASI. (There are exceptions to this, but as a general rule that's how it works out.)  Every few levels you get a proficiency bonus increase. This gives 6e a chunk of things it could play with.  We've seen one option being put out for play-test already: Subclasses not restricted to specific cla