I outlined in this post that I was leaning towards to a skill points system. Im brief, I outlined the idea that you'd get a fixed number of points + Int modifier for free spend, and then your Initiative modifier for a more restricted spend. Your free spend points can go on skills, tools, vehicles, languages, weapons or spells, your restricted spend ones generally must go on weapons or spells. Your skills, tools, vehicles, weapons and spells (and I guess for completeness it should apply to languages) would have five tiers of skill, giving you a +1 to +5 bonus. Expertise for a few classes (or via feats) would let you extend that, possibly at high as +10, certainly to +7.5 (which would round to +8). A couple of things need to be shaken down fully here. If we have the current 18 skills, and you can get 21 raises, and we say you get 3 points, + Int mod + another mod, that could be 63+30+24+120=237 points to spend on skills, but only 90 points worth. Of course a chunk will be rest...
This blog is written with the assumption that Wizards of the Coast lose their marbles and appoint me to be the lead designer for 6e D&D! It's not going to start as a serious play-test build, more outlining the ideas I'd like to see but if there is enough interest it might build up to more.