Yesterday's Post produced a lot of comments, this post is going to try and address some of them. People are wary of healing cantrips . I have to admit, I am too. I played with some other approaches. I considered, for example, Healing Word doing d10+Wis modifier (other casting stats are allowed of course), and the minimum you could roll being the target's Con modifier. If we assume that the average Con modifier is +3, this would shift the average healing done by a Healing Word at first level to 8.8, and 6MP. You can still, just, make this a cantrip, so... we might adapt the rule so if the casting cost is less than or equal to your casting modifier (max 5), you get it free. Cure Wounds goes up to 11, and 6MP too - the range in Healing Word is still attractive though. I didn't suggest this yesterday, because it makes the rolling more complex, and you could have other approaches, like if you're proficient in Medicine, add your proficiency bonus, never roll unde...
This blog is written with the assumption that Wizards of the Coast lose their marbles and appoint me to be the lead designer for 6e D&D! It's not going to start as a serious play-test build, more outlining the ideas I'd like to see but if there is enough interest it might build up to more.