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Showing posts with the label Hit Points

Conditions

If we're honest, conditions in 5e are a wee bit of a mess. They look like the last last hangover from 3.5e with complex interactions and, unlike practically every other bit of rules, you have to look them up in a table instead of it being printed in the stat block, spell description, class feature or similar.  You want to know about a door, every time the rules tell you. A creature has multiple attacks with saving throws, every single time, there is the saving throw DC - even though it's the same for all of them. If the creature is a spell-slinger it often reprints a summary of the spell's effect (which is sometimes different for a monster than a PC).  When it comes to conditions though, the target is stunned. The target is charmed. The target is frightened. The target is poisoned. The target is grappled. The target is grappled and restrained. And so on. Unless you happen to know them from memory, off you trot to the table and look them up.  So one of the changes I'd ma...

Healing and HP, redux

Yesterday's Post  produced a lot of comments, this post is going to try and address some of them. People are wary of healing cantrips . I have to admit, I am too. I played with some other approaches. I considered, for example, Healing Word  doing d10+Wis modifier (other casting stats are allowed of course), and the minimum you could roll being the target's Con modifier. If we assume that the average Con modifier is +3, this would shift the average healing done by a Healing Word  at first level to 8.8, and 6MP. You can still, just, make this a cantrip, so... we might adapt the rule so if the casting cost is less than or equal to your casting modifier (max 5), you get it free. Cure Wounds  goes up to 11, and 6MP too - the range in Healing Word  is still attractive though. I didn't suggest this yesterday, because it makes the rolling more complex, and you could have other approaches, like if you're proficient in Medicine, add your proficiency bonus, never roll unde...