If we're honest, conditions in 5e are a wee bit of a mess. They look like the last last hangover from 3.5e with complex interactions and, unlike practically every other bit of rules, you have to look them up in a table instead of it being printed in the stat block, spell description, class feature or similar. You want to know about a door, every time the rules tell you. A creature has multiple attacks with saving throws, every single time, there is the saving throw DC - even though it's the same for all of them. If the creature is a spell-slinger it often reprints a summary of the spell's effect (which is sometimes different for a monster than a PC). When it comes to conditions though, the target is stunned. The target is charmed. The target is frightened. The target is poisoned. The target is grappled. The target is grappled and restrained. And so on. Unless you happen to know them from memory, off you trot to the table and look them up. So one of the changes I'd ma...
This blog is written with the assumption that Wizards of the Coast lose their marbles and appoint me to be the lead designer for 6e D&D! It's not going to start as a serious play-test build, more outlining the ideas I'd like to see but if there is enough interest it might build up to more.